Playable, normal FPS, anisotropic filtering breaks character sprites. Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine.
The biggest problem along the crashes is the sound. I didn't experience crashes at other moments. Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment.
Some minor speed problems (rarely runs at full speed). Mostly perfect, sometimes sound glitches. Good, purple lines around characters mouth won't go away, even with anisotropic This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Fire Emblem: Radiant Dawn since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. This may also appear in the other backends if Force Texture Filtering is used. If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. The crash seems related to the number of characters or having certain unlocked, as a save with 68 characters unlocked does not crash in Dolphin, but after unlocking Renning, the crash does happen. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, usually during the cutscene. When loading rebirth (1)'s mission, the game will sometimes crash. To fix, migrate controls to use separate physical controllers. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time.
When I'm done I turn the code off and put the remaining wishblade or adept in the convoy with Ike equipping that bronze sword left.and that's about it.Emulation Information Controller Map Overlapįire Emblem: Radiant Dawn is capable of using both GameCube controllers and Wii Remotes. I activate lets say, adept or wishblade.I then put the item into the convoy 5 times and then grab more bronze swords in the convoy to make more copies of either by turning them into that item. Example: I buy lots of bronze swords for Ike to carry, he has 7 with him. What I learned by using a lot of these codes is, you have to have your character with an item in slot 1 he/she can equip to get the items to appear without freezing the game. Still.this was only possible because of you, so you deserve all the credit. I found a pattern in those item codes and was able to find codes for The Black Knight's sword Alondite, codes for lots of skills also and here they are:Īlso, for anyone wanting this on someone in the 1st chapter: You put 0000 before the 4 digits for all the items. Shadow's codes are bolded.Ĭodes might not work! Variables include screen dimension and difficulty!ĥ330 - serenity(unusable, calls it a bug)ĥ6A0 - laguzguard(unusable, calls it a bug)ĥ6F0 - beorcguard(unusable, calls it a bug)ĥ740 - full guard(unusable, calls it a bug)ĥ790 - knight ward(unusable, calls it a bug)ĥ7E0 - troop scroll(unusable, calls it a bug)Ĥ7A0 - frey bomb(unusable, calls it a bug) Current code list, compiled by ShadowX39 and me.